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{
"functions": [
{
"name": "updateSoundForMaterial",
"desc": "Sets the sound for the passed `material` to be `sound` where if `sound` is nil then the fallback sound is used, this by default is\nthe normal roblox walking sound however this can be overrided with [LifelikeCharactersServiceClient.changeFallbackSound].",
"params": [
{
"name": "material",
"desc": "",
"lua_type": "Material"
},
{
"name": "sound",
"desc": "",
"lua_type": "string?"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 121,
"path": "packages/lifelikeCharactersService/source/modules/FootstepSystem.luau"
}
},
{
"name": "changeFallbackSound",
"desc": "Change the default footstep sound that is used when a [Material] doesnt have a sound set.",
"params": [
{
"name": "sound",
"desc": "",
"lua_type": "string"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 128,
"path": "packages/lifelikeCharactersService/source/modules/FootstepSystem.luau"
}
},
{
"name": "setupFootsteps",
"desc": "Connects the needed events.",
"params": [],
"returns": [],
"function_type": "static",
"source": {
"line": 135,
"path": "packages/lifelikeCharactersService/source/modules/FootstepSystem.luau"
}
}
],
"properties": [],
"types": [],
"name": "FootStepSystem",
"desc": "",
"realm": [
"Client"
],
"source": {
"line": 71,
"path": "packages/lifelikeCharactersService/source/modules/FootstepSystem.luau"
}
}